Horde Farmer
Horde Farmer

Farm as many enemies as you can, as fast as you can, as long as you can.

A bullet-heaven roguelite built for one finger. Your weapons fire themselves — all you do is steer, gather XP, and decide your build as the run gets away from you.

Download on the App Store
  • No ads
  • No in-app purchases
  • No account
  • Plays entirely offline

The Run

Six decisions deep, then it eats you

Spin Your Build

Every level-up is a slot machine. Three reels, one button to stop them, three upgrades to choose from. Take the one you want and live with it — there are no re-rolls.

Six Weapons That Grow

Bouncing Bolt, Homing Shot, Lightning, Orbit, Prismatic Spray, and Quad Gun. Each levels through its own scaling table, adding damage, speed, and extra projectiles as it climbs.

Decisions, Decisions

Weapon upgrade, or stat attribute? You are constantly deciding how to push your build against a growing horde. One small mistake can torpedo an entire run.

Thirty-Six Enemies, Three Tiers

Skeletons, goblins, orcs, gnolls, ogres, mummies, wraiths, demons, golems, cyclopes, elementals, and giant skeletons — each in low, mid, and high tiers, with epic variants slipping into the spawns the longer you last.

Chests Are A Gamble

Every stage change drops a chest far off screen. Walking to it means leaving your kill zone, crossing open ground, and trusting your build to hold while you are out there.

The Horde Always Wins

A new stage every sixty seconds, forever, each one compounding enemy health, damage, and speed. A strong build buys you time. It does not buy you a happy ending.

Screenshots

From the first goblin to the wall of bodies

Horde Farmer title screen on iPhone showing a high score of 1,754,701
One button in. Your best score is always waiting to be beaten.
Early game on iPhone at level 3 with a handful of goblins and wraiths closing in
Stage 1. Steer with one finger and let the weapons work.
Level up screen on iPhone offering HP Regen, Bouncing Bolt, and XP Gain
Every level-up is a spin. Three upgrades, one stop, no re-rolls.
Late game on iPhone at level 30, stage 18, surrounded by hundreds of enemies
Stage 18. Over 7,000 farmed and the screen has run out of room.
Game over screen on iPhone showing a run overview with score, time survived, and kill ratio
Death opens the numbers. 27 minutes, 28 stages, 15,638 kills.

Read The Run

Death opens the numbers

Every run is charted stage by stage — damage by weapon, XP dropped against XP gathered, what spawned, what you actually killed, and every upgrade you took. See exactly where the curve got away from you, then go beat your best score.

How long can you last?

Free on iPhone and iPad. No ads, no in-app purchases, no account.

Download on the App Store

Questions or bugs? support@rageix.com